

Furthermore, the many different kinds of buildings, including churches, trading companies, universities, and fortresses, all provide bonuses that can help you win or lose. The games map is divided into territories that help you administer your nation, making it easy to see though a variety of overlays what’s what in your country. Through city planning, you can further develop your country by adding and removing structures to your provinces. For more information, you can visit the official wiki page on the subject.

One of the greatest features about this game is it’s in depth diplomacy system, that of which I can barely explain in this article. For example, going to war without one will result in a huge diplomatic penalty for every country in the world, as well as a stability drop, whereas going to war for land in America will only penalize your relationship with the native tribes. This game makes use of a “casus belli” system, in which you can go to war for specific reasons, each of which provides certain bonuses to the world’s nations. Through diplomacy, you can make and break alliances, launch intelligence operations in foreign countries, build coalitions against your enemies, and declare wars for any number of reasons. Most of your actions are dictated through diplomacy, city planning, and economics. Since the title, Europa Universalis literally translates to “Europe Everywhere”, the goal, of course, is to go everywhere! You, the omnipresent leader of a nation of your choice, are given the task to pilot a nation though the ages, strait to the top of the leaderboard. My personal favorite is the Extended Timeline Mod, which is one of the most well-made mods I’ve ever seen, and is a must have for this game, since it extends the gameplay from 1442-1821, to 2-9999: a huge difference. The game initially begins in the 1440’s, just before the colonial period, but this can be artificial extended with mods. My personal favorite is England, because it’s the largest nation on the British Isles, and is well protected with its watery boarders. Right off the bat, that’s a huge departure from the usual RTS (real time strategy) formula where there are only a few different factions to choose from. When you start up the game, you get the chance to go single player or multiplayer, but either way are taken to a screen where you get to choose from any country on the map, and pick from any year.

I’ve reviewed some other games in the past like Medieval 2 and Empire at War, but none of those have micromanaging or large scale wars to this degree. I love strategy games! Especially ones that are on such a grand scale as Europa Universalis 4.
